One of our
most enduring
abilities
that have ensured our survival is adaptivity,
which in turn is crafted
by Learning
an enduring
change in
behavior and knowledge
due to
experience.
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Organisms
learn by
forming associations
between
cause
and
effect (or two events).
In other words, they
are exhibiting associative
learning.
People
associate
the sight of
lightning
with thunder so next time
they see
lightning they
anticipate thunder.
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Behaviorism
, developed
by Behaviorist John Watson,
is the view that psychology should be
and objective
science
Classical
Conditioning
�
Classical
Conditioning -
developed
by
Ivan Pavlov,
the type
of
learning
in which
stimuli
is associated
with an
Involuntary
Response.
Pavlov
was famous for
his dog salvation
experiment
in which
he accustomed
dogs to salivate
at the tone of
ringing
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Respondent
Behavior
An automatic
response to
a certain stimuli
(responding
behaviors)
�
Unconditioned
Response
(UCR)
The normal
response
that is generated (unlearned)
I.e. In Pavlovs
experiment, the normal
response a dog has when
presented
with
food is
salivation.
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Unconditioned
Stimulus (UCS)
The stimulus
that
triggers
a normal
response
(UCR) I.e. The
food is the
UCS in Pavlovs
experiment.
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Conditioned
Response (CR)
The
response that
is
learned (conditioned)
I.e. Pavlovs
dogs
learned to salivate
upon
the
presence
of a ringing
tone.
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Conditioned
Stimulus (CS)
- A neutral stimulus that triggers
a learned response.
I.e. The ringing
is a CS
because the dogs
learned to salivate
at the presence
of a
ringing
tone as opposed to food.
�
This
kind
of
association
is possible because
Pavlov
presented a ringing
tone every time before
food is given
to the dog. Eventually,
the dog learned
to anticipate food at the sound
of ringing,
so they salivate.
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There are 5
major processes
with Classical
Conditioning:
1. Acquisition The initial
formation of the
association
between
CS and
CR.
This works
well
when the CS
is presented
half a second
before
UCS is
presented.
2. Extinction
-
If the UCS is not
presented
after
CS for
a couple of
times,
the organism
will
lose receptivity to the
CS. I.e. If after the ringing
tone no food arrives,
the dog
stops to
salivate
at the presence
of just a tone.
3. Spontaneous
Recovery However,
if the UCS
is again
presented
after the CS, extinction
ceases
and the organism
again begins to respond
to the
CS. I.e., the
food is again
presented after
ringing dog
salivates.
4. Generalization
The tendency
for organisms to
respond
similarly
to similar (generalization)
stimuli as the CS. I.e. Pavlovs
dog salivating
to the
sound of
beeping that
is
similar to ringing.
This is
good because if
you teach children to watch
out
for cars,
they
will also
watch
out
for similar
objects like
trucks
and vans.
5. Discrimination The ability to distinguish (discriminate) between
different
stimuli,
so
you dont
react the
same
way to everything.
�
Two
contradicting
facts:
Rats
will learn to avoid
food that
made them
ill even
if the illness
happens
hours after eating
it. Second,
Rats will dislike
the taste that
made them
ill but not the
sight
of the food.
�
Pavlovs
Classical
Conditioning
has led to a
variety of
practical uses
like
helping
drug addicts, increasing
the immune
system
efficiency,
and
treating
emotional
disorders.
Operant Conditioning
�
Operant
Conditioning
developed
by
B.F. Skinner,
is
a type
of learning where
organisms
learn to
Voluntarily
respond a certain way
depending
on the consequences (like
reward or
punishment).
�
Operant Behavior
The learned
behavior that
acts
upon the situation and this
behavior
produces consequences.
I.e..
If you learned
that eating
on the
bed makes
your parents
mad at you,
your
eating
behavior
will change
depending on what kind
of responses
you want
the situation (parents
yelling
or not) to have.
�
Law
of
Effect
Behavior
that is rewarded
is more likely
to occur
again.
�
Skinner Box
The box Skinner
used
to research on animal behavior.
The
box has a bar/button
that the animal
can push
to obtain rewards
(food). The rate
of pushing
is recorded.
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Shaping
Gradually
rewarding
the organism
as it
approaches
the desired
behavior.
I.e..
If
you want a
bird to peck
on a bar,
you would feed
it every time it
got closer
and closer to the bar but ignoring
every other behavior it does. Thus, you
are
shaping
the behavior
with successive
approximations.
�
Reinforcers
anything that increases the chances
of the behavior happening again
�
Positive
Reinforcement
Rewards, like
appraisal,
money, food.
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Negative
Reinforcement
Removing of aversive
events.
I.e., freeing
from jail,
stopping
someone crying, eating
medicine that
rids a cold,
and drinking
cold water to cool
you down.
(Taking away
bad things)
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Primary
Reinforcers
Things that satisfies
Inborn
biological
needs.
I.e..
Food, water, warmth
etc.
�
Secondary
Reinforcers
Learned
things
that
are strengthened by
primary
reinforcers. I.e..
Money, which
can buy food
primary
reinforcer;
praises,
high
grades, smiles, which are all
associated
with basic
needs of happiness.
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Continuous
Reinforcement
Reinforcing
the behavior every
time it occurs.
This
method
of
learning
is quick. But
when reinforcement
stops,
extinction
can happen very
quickly.
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Partial
Reinforcement
Reinforcing
a behavior parts
of the
time.
Acquisition/learning
is slow
but more resistant to extinction.
�
Four
schedules
of Partial reinforcement:
1. Fixed-Ratio
Reinforcement
after fixed
number
of responses.
I.e..
Getting
candy after
washing the floor every 3 times.
2. Variable-Ratio
Reinforcement
after an unpredictable
number
of responses
I.e..
Getting
candy after washing
the
floor 2
times
then
getting
candy after
washing
5 times
then
3
times
3. Fixed-Interval
Reinforcement
after
a fixed
amount
of time.
I.e..
Getting
Candy 3 hours
after every
time the
floor is
washed.
4. Variable-Interval
Reinforcement after an unpredictable
amount
of
time.
I.e..
Getting
Candy 2
hours after
the
floor is
washed
then
getting
candy 5 hours
after washing
then
3 hours
�
Punishment
Opposite
of reinforcement,
punishment
decreases
the chances of a behavior reoccurring.
�
Although
punishment can successfully
stop the
undesired
behavior, it
also has
drawbacks. Punished
behaviors
are not
forgotten, just suppressed until appropriate
situations;
punishment
increases aggressiveness
and attributes
them
to the punisher.
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Cognitive Map
Mental
images
of ones surroundings.
I.e.. Mice
develop cognitive
maps that represent a maze
they just
ran through.
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Latent
Learning
Demonstration
of
acquired
knowledge only when it is
needed. I.e.. Mice
who explored a maze
only demonstrate that they
know the
maze well by
directly
going to the food
placed
the previous time.
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Overjustification
Effect
Giving
a reward for something
the organism already
likes to do. This
is unfavorable
because the organism
will lose the intrinsic
interest
and
rely
on rewards for
they
behavior. I.e.. Being paid to put together
your
favorite
puzzle.
�
Skinners
Operant
Conditioning
has
many useful
applications
like
increasing
student performance,
influencing
producti